How to open the door
·
When you first go
to the bunker, you need a bunker alfa card to open it. Once you open it you don’t
need to open it again.
·
You can get the
card from zombies, in airdrops or from the convoy event when you first go
there.
Floors:
Bunker Alfa consists of
five floors:
1.
The Lobby
2.
First Floor
3.
Second Floor
4.
Third Floor
5.
Fourth Floor
The Lobby:
The Lobby is the first
area you find when you enter Bunker Alfa The card can be obtained by killing
zombies. There is also a dead military officer outside of the bunker door, with
a Glock 17 inside his inventory.
There are 7 military lockers
inside the lobby, containing various useful items and resources. These chests
can also be used as storage for excess items, and bunker clearing supplies.
However, the developers may chose to randomly wipe these boxes, so use them at
your own risk.
The First Floor

The
first floor of Bunker Alfa has four fast biters, and one roaming zombie, these
however are not the main focus of the floor. There is also the overseers room,
and the ticket crates. I’ll be covering the overseer in the floor two section
of this article. There are three ticket crates: the green ration crate, the yellow
survival crate, and the red combat gear crate. They require 20, 25 and 30 of
each coloured ticket respectively to open.
Each ticket crate will give some guns, armour, and if you’re
lucky some engine parts too. The yellow and red ticket crates can also give the
chopper wheels, fork and gas tank. The green crate gives one gun and takes 20
tickets to open. The yellow crate gives two guns and takes 25 tickets to open;
and the red ticket crate gives 4 guns, two of which are modded, and requires 30
tickets to open.
All crates will also give a mix of armour, aluminium, food,
paints, and other useful items, such as signal amplifiers and C-4.
The Second Floor

The
second floor is the easiest to clear for low level players, you can make your
way through without encountering a large amount of enemies, and by using this
map, you will be able to avoid all of the frenzied giants. However if you
already have guns then there’s no need to avoid them as the frenzied giants
have the highest chance of dropping red tickets.
At the end of the second floor is a room with two Toxic
Abominations, as well as a gunsmith bench to modify your weapons. Here you will
also be able to rescue the overseer; he’s trapped in a gated section of the
room by the two Abominations.
Once you free him you will be able to gain access to the
overseer room on the first floor. Here you can activate the bunker security
protocol, cash in floppy disks, and trade in spare blueprints. The bunker Alfa
security protocol activates hard mode, a separate article will be made to cover
hard mode. Unless you have a large supply of guns then bunker hard mode is not
recommended.
The Third Floor
The third floor of bunker Alfa is the best place to get yellow
and red tickets. It also houses a few unique features:
·
Laser alarms
·
Electric Fences
·
The Acid Bath
·
The Gas Room
The third floor also houses The Blind One, however you can only
fight him (her?) once you have activated hard mode.
Laser alarms
Towards the end of the third floor is a set of lasers, walking
through these will activate a loud buzzer and some flashing lights. As of the
moment there is no other purpose to these alarms however we can hope the devs
add something in the future.
The alarms can be disabled by heading to the room in the top
right corner of the third floor. In the room is a workstation that you can
interact with, as well as a military locker that you can loot for some assorted
items. To get there you will need to fight a minimum of two frenzied giants so
take either a gun or a bow with you. However note that bows will take a long
time to kill Frenzied Giants.
Electric
Fences
The electric fence can only be found in one spot on the third
floor, this is in the final room, behind it is a Frenzied Giant and a storage
box with some mediocre loot. The electric fence cannot be disabled, and will
damage you for 5 damage at a rate of 7 hits a second. It is also unaffected by
armour so will deal the same damage if you’re naked; or wearing swat.
The Acid Bath
The
room containing the acid bath can be accessed by either going through the gas
room whilst wearing a gas mask, or by going through the room next to the
terminal for the lift that has a Frenzied Giant and a Toxic Abomination inside.
The room containing the acid bath also has 7 Toxic Spitters,
however once you eliminate them you will be able to interact with a chalk board
to learn the blueprint for the acid bath. (The acid bath is used for cleaning
infected boxes, which you can obtain from raids and floppy disks.)
The Gas Room
The gas room is currently the only place where you can use the
gas mask. The room contains 2 military lockers which can give some red tickets,
as well as glocks and random armour pieces etc.
The Fourth Floor
The fourth floor of Bunker Alfa was the most recent addition, it
contains 6 turrets to either destroy or speed-run past and hope they don’t kill
you. However if you have the raiders task to break 5 turrets than the fourth
floor is going to be the fastest way to do it.
This floor also contains a couple of rooms that are only
accessible with the use of a dog with the true friend trait, inside of those
rooms you can get the flare gun, which can only be found here, and in the farm
chest. (And of course on raids if you get lucky.)
As mentioned in a previous article about farming steel, the
fourth floor of the bunker, whilst the smallest, requires the most amount of
guns. This is due both to the amount of turrets present, and the frozen zombies
which are found in 3 separate rooms of this floor, the frozen zombies heal
themselves every time they hit you, making them rather hard to kill with melee.
That’s going to wrap it up for this overview of Bunker Alfa, I
hope you all found it helpful. More in-depth guides for each of the floors will
be posted soon. As always let us know in the comments what you would like to
see covered next.